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2015-12-14 14:00:35 +01:00
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#ifndef UI_BASIC_H_
#define UI_BASIC_H_
#include "ui.h"
/* "Basic" UI driver. Always present and guaranteed to work. Override
driver may call into this one to implement filtering */
extern UI_tDriver UI_BASIC_driver;
/* for Windows CE and Dreamcast */
#ifdef USE_UI_BASIC_ONSCREEN_KEYBOARD
extern int UI_BASIC_in_kbui;
extern int UI_BASIC_OnScreenKeyboard(const char *title, int layout);
/* layout must be one of MACHINE_* values (see atari.h)
or -1 for base keyboard with no function keys */
#endif
/* used only in the Dreamcast port */
extern const unsigned char UI_BASIC_key_to_ascii[256];
#ifdef DIRECTX
#define DX_MENU_ITEM_HEIGHT 8
extern POINT UI_mouse_click;
void SetMouseIndex(int x, int y);
#endif
#endif /* UI_BASIC_H_ */