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/*
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* sound_oss.c - Open Sound System driver
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*
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* Copyright (C) 1995-1998 David Firth
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* Copyright (C) 1998-2015 Atari800 development team (see DOC/CREDITS)
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*
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* This file is part of the Atari800 emulator project which emulates
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* the Atari 400, 800, 800XL, 130XE, and 5200 8-bit computers.
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*
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* Atari800 is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* Atari800 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Atari800; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include <stdio.h>
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#include <unistd.h>
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#include <fcntl.h>
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#include <sys/ioctl.h>
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#include <sys/soundcard.h>
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/* XXX: #include <machine/soundcard.h> */
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#include "atari.h"
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#include "log.h"
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#include "platform.h"
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#include "sound.h"
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#define DEBUG 0
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#if defined (__NetBSD__) || defined (__OpenBSD__)
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static const char * const dspname = "/dev/audio";
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#else
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static const char * const dspname = "/dev/dsp";
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#endif
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static int dsp_fd;
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/* When opening an OSS audio device, we don't limit number of sound fragments
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that OSS creates. To minimise latency resulting from too many fragments,
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we take advantage of the fact that OSS usually starts playback after fully
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filling 2 fragments, and ensure that we never have more filled fragments
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than MAX_FILLED_FRAGMENTS (which is <> 2 for some additional headroom). */
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enum { MAX_FILLED_FRAGMENTS = 4 };
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int PLATFORM_SoundSetup(Sound_setup_t *setup)
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{
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int format;
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int frag_size;
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int setfragment;
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if (Sound_enabled)
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close(dsp_fd);
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dsp_fd = open(dspname, O_WRONLY);
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if (dsp_fd == -1) {
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perror(dspname);
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return FALSE;
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}
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if (setup->buffer_frames == 0)
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/* Set buffer_frames automatically. */
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frag_size = setup->freq / 50;
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else
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frag_size = setup->buffer_frames;
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frag_size *= setup->channels * setup->sample_size;
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/* By setting number of fragments to 0x7fff (ie. don't limit) we ensure
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that the obtained fragment size will be as close to the requested value
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as possible. */
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setfragment = 0x7fff0000;
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{
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/* Compute the closest power of two. */
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int pow_val = 1;
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while (pow_val <= frag_size) {
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pow_val <<= 1;
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++setfragment;
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}
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}
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if (ioctl(dsp_fd, SNDCTL_DSP_SETFRAGMENT, &setfragment) == -1) {
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Log_print("%s: SNDCTL_DSP_SETFRAGMENT(%.8x) failed", dspname, setfragment);
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close(dsp_fd);
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return FALSE;
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}
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format = setup->sample_size == 2 ? AFMT_S16_NE : AFMT_U8;
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if (ioctl(dsp_fd, SNDCTL_DSP_SETFMT, &format) == -1) {
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Log_print("%s: SNDCTL_DSP_SETFMT(%i) failed", dspname, format);
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close(dsp_fd);
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return FALSE;
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}
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if (format == AFMT_S16_NE)
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setup->sample_size = 2;
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else if (format == AFMT_U8)
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setup->sample_size = 1;
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else {
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Log_print("%s: Obtained format %i not supported", dspname, format);
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close(dsp_fd);
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return FALSE;
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}
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if (ioctl(dsp_fd, SNDCTL_DSP_CHANNELS, &setup->channels) == -1) {
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Log_print("%s: SNDCTL_DSP_CHANNELS(%u) failed", dspname, setup->channels);
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close(dsp_fd);
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return FALSE;
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}
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if (ioctl(dsp_fd, SNDCTL_DSP_SPEED, &setup->freq) == -1) {
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Log_print("%s: SNDCTL_DSP_SPEED(%u) failed", dspname, setup->freq);
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close(dsp_fd);
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return FALSE;
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}
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if (ioctl(dsp_fd, SNDCTL_DSP_GETBLKSIZE, &frag_size) == -1) {
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Log_print("%s: SNDCTL_DSP_GETBLKSIZE failed", dspname);
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close(dsp_fd);
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return FALSE;
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}
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setup->buffer_frames = frag_size / setup->channels / setup->sample_size;
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{
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audio_buf_info bi;
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if (ioctl(dsp_fd, SNDCTL_DSP_GETOSPACE, &bi) == -1) {
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Log_print("%s: cannot retrieve ospace", dspname);
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return 0;
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}
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#if DEBUG
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Log_print("fragments=%i, fragstotal=%i, fragsize=%i, bytes=%i", bi.fragments, bi.fragstotal, bi.fragsize, bi.bytes);
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Log_print("frag_size=%i, buf_Frames=%u", frag_size, setup->buffer_frames);
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#endif
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}
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return TRUE;
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}
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void PLATFORM_SoundExit(void)
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{
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close(dsp_fd);
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}
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void PLATFORM_SoundPause(void)
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{
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/* flush buffers */
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ioctl(dsp_fd, SNDCTL_DSP_POST, NULL);
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}
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void PLATFORM_SoundContinue(void)
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{
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/* do nothing */
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}
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unsigned int PLATFORM_SoundAvailable(void)
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{
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audio_buf_info bi;
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int filled_frags;
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enum { MAX_FILLED_FRAGMENTS = 4 };
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if (ioctl(dsp_fd, SNDCTL_DSP_GETOSPACE, &bi) == -1) {
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Log_print("%s: cannot retrieve ospace", dspname);
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return 0;
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}
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#if DEBUG
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Log_print("fragments=%i, fragstotal=%i, fragsize=%i, bytes=%i", bi.fragments, bi.fragstotal, bi.fragsize, bi.bytes);*/
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#endif
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/* Usually OSS playback starts when 2 fragments are fully filled. Take
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advantage of it: write audio only if at most MAX_FILLED_FRAGS fragments
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are filled, to minimize latency regardless of actual total number of
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fragments. */
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filled_frags = bi.fragstotal - bi.fragments;
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if (filled_frags <= MAX_FILLED_FRAGMENTS)
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return bi.fragsize * (MAX_FILLED_FRAGMENTS - filled_frags);
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else if (bi.fragstotal <= MAX_FILLED_FRAGMENTS)
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return bi.bytes;
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else
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return 0;
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}
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void PLATFORM_SoundWrite(UBYTE const *buffer, unsigned int size)
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{
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int wsize = write(dsp_fd, buffer, size);
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if (wsize < size) {
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/* TODO: handle problem */
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}
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}
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