Let's animate

This commit is contained in:
Pecusx
2024-08-10 00:48:45 +02:00
parent 8b0ccb7a07
commit 9632f5a4e8
5 changed files with 276 additions and 240 deletions
+246 -218
View File
@@ -961,7 +961,7 @@ Source: dino.asm
39 org screen+($100*8)
40 ; display list
41 3800 GameDL
42 3800-3A14> 70 70 70 70 + .byte $70,$70,$70,$70,$70 ; empty lines
42 3800-3A39> 70 70 70 70 + .byte $70,$70,$70,$70,$70 ; empty lines
43 3805 52 .byte $02+$40+$10 ; gr.0+LMS+HSCRL
44 3806 line1_addr
45 3806 00 30 .word screen
@@ -992,250 +992,278 @@ Source: dino.asm
70 ;---------------------------------------------------
71 3820 FirstSTART
72 ;jsr GenerateCharsets
73 3820 20 92 39 jsr SetGameScreen
73 3820 20 B7 39 jsr SetGameScreen
74 3823 A2 05 ldx #5 ; position
75 3825 A0 00 ldy #0 ; shape
76 3827 20 37 39 jsr ShowDino
76 3827 20 5C 39 jsr ShowDino
77 382A A2 0A ldx #10 ; position
78 382C A0 01 ldy #1 ; shape
79 382E 20 37 39 jsr ShowDino
79 382E 20 5C 39 jsr ShowDino
80 3831 A2 0F ldx #15 ; position
81 3833 A0 02 ldy #2 ; shape
82 3835 20 37 39 jsr ShowDino
82 3835 20 5C 39 jsr ShowDino
83 3838 A2 14 ldx #20 ; position
84 383A A0 03 ldy #3 ; shape
85 383C 20 37 39 jsr ShowDino
85 383C 20 5C 39 jsr ShowDino
86 383F A2 19 ldx #25 ; position
87 3841 A0 04 ldy #4 ; shape
88 3843 20 37 39 jsr ShowDino
89
90 3846 EndLoop
91 3846 wait ; or waitRTC ?
88 3843 20 5C 39 jsr ShowDino
89 3846 A9 50 8D 20 37 mva #$50 screen+$700+32
90 384B EndLoop
91 384B wait ; or waitRTC ?
Macro: WAIT [Source: MACRO.ASM]
3 3846 AD 0B D4 ?ze LDA VCOUNT
4 3849 C9 10 cmp #16 ; if line<16 then wait for line>15 (long VBI protection)
5 384B 90 F9 bcc ?ze
6 384D E9 0A sbc #10 ; last lines correction
7 384F CD 0B D4 ?wa cmp VCOUNT
8 3852 90 FB bcc ?wa
9 3854 CD 0B D4 ?wf cmp VCOUNT
10 3857 B0 FB bcs ?wf
3 384B AD 0B D4 ?ze LDA VCOUNT
4 384E C9 10 cmp #16 ; if line<16 then wait for line>15 (long VBI protection)
5 3850 90 F9 bcc ?ze
6 3852 E9 0A sbc #10 ; last lines correction
7 3854 CD 0B D4 ?wa cmp VCOUNT
8 3857 90 FB bcc ?wa
9 3859 CD 0B D4 ?wf cmp VCOUNT
10 385C B0 FB bcs ?wf
Source: dino.asm
92 3859 wait ; or waitRTC ?
92 385E key
Macro: KEY [Source: MACRO.ASM]
3 385E 48 PHA
4 385F AD 0F D2 ?CK1 LDA SKSTAT
5 3862 29 04 AND #$04
6 3864 F0 F9 BEQ ?CK1
7 3866 AD 0F D2 ?CK LDA SKSTAT
8 3869 29 04 AND #$04
9 386B D0 F9 BNE ?CK
10 386D 68 PLA
Source: dino.asm
93 386E A9 24 8D F4 02 mva #>font2 chbas
94 3873 waitRTC ; or waitRTC ?
Macro: WAITRTC [Source: MACRO.ASM]
1 3873 A5 14 lda RTCLOK+2
2 3875 C5 14 ?wa cmp RTCLOK+2
3 3877 F0 FC beq ?wa
Source: dino.asm
95 3879 A9 03 8D 04 D4 mva #3 hscrol
96 387E wait ; or waitRTC ?
Macro: WAIT [Source: MACRO.ASM]
3 3859 AD 0B D4 ?ze LDA VCOUNT
4 385C C9 10 cmp #16 ; if line<16 then wait for line>15 (long VBI protection)
5 385E 90 F9 bcc ?ze
6 3860 E9 0A sbc #10 ; last lines correction
7 3862 CD 0B D4 ?wa cmp VCOUNT
8 3865 90 FB bcc ?wa
9 3867 CD 0B D4 ?wf cmp VCOUNT
10 386A B0 FB bcs ?wf
3 387E AD 0B D4 ?ze LDA VCOUNT
4 3881 C9 10 cmp #16 ; if line<16 then wait for line>15 (long VBI protection)
5 3883 90 F9 bcc ?ze
6 3885 E9 0A sbc #10 ; last lines correction
7 3887 CD 0B D4 ?wa cmp VCOUNT
8 388A 90 FB bcc ?wa
9 388C CD 0B D4 ?wf cmp VCOUNT
10 388F B0 FB bcs ?wf
Source: dino.asm
93 386C A9 24 8D F4 02 mva #>font2 chbas
94 3871 wait ; or waitRTC ?
97 3891 key
Macro: KEY [Source: MACRO.ASM]
3 3891 48 PHA
4 3892 AD 0F D2 ?CK1 LDA SKSTAT
5 3895 29 04 AND #$04
6 3897 F0 F9 BEQ ?CK1
7 3899 AD 0F D2 ?CK LDA SKSTAT
8 389C 29 04 AND #$04
9 389E D0 F9 BNE ?CK
10 38A0 68 PLA
Source: dino.asm
98 38A1 A9 28 8D F4 02 mva #>font3 chbas
99 38A6 waitRTC ; or waitRTC ?
Macro: WAITRTC [Source: MACRO.ASM]
1 38A6 A5 14 lda RTCLOK+2
2 38A8 C5 14 ?wa cmp RTCLOK+2
3 38AA F0 FC beq ?wa
Source: dino.asm
100 38AC A9 02 8D 04 D4 mva #2 hscrol
101 38B1 wait ; or waitRTC ?
Macro: WAIT [Source: MACRO.ASM]
3 3871 AD 0B D4 ?ze LDA VCOUNT
4 3874 C9 10 cmp #16 ; if line<16 then wait for line>15 (long VBI protection)
5 3876 90 F9 bcc ?ze
6 3878 E9 0A sbc #10 ; last lines correction
7 387A CD 0B D4 ?wa cmp VCOUNT
8 387D 90 FB bcc ?wa
9 387F CD 0B D4 ?wf cmp VCOUNT
10 3882 B0 FB bcs ?wf
3 38B1 AD 0B D4 ?ze LDA VCOUNT
4 38B4 C9 10 cmp #16 ; if line<16 then wait for line>15 (long VBI protection)
5 38B6 90 F9 bcc ?ze
6 38B8 E9 0A sbc #10 ; last lines correction
7 38BA CD 0B D4 ?wa cmp VCOUNT
8 38BD 90 FB bcc ?wa
9 38BF CD 0B D4 ?wf cmp VCOUNT
10 38C2 B0 FB bcs ?wf
Source: dino.asm
95 3884 wait ; or waitRTC ?
102 38C4 key
Macro: KEY [Source: MACRO.ASM]
3 38C4 48 PHA
4 38C5 AD 0F D2 ?CK1 LDA SKSTAT
5 38C8 29 04 AND #$04
6 38CA F0 F9 BEQ ?CK1
7 38CC AD 0F D2 ?CK LDA SKSTAT
8 38CF 29 04 AND #$04
9 38D1 D0 F9 BNE ?CK
10 38D3 68 PLA
Source: dino.asm
103 38D4 A9 2C 8D F4 02 mva #>font4 chbas
104 38D9 waitRTC ; or waitRTC ?
Macro: WAITRTC [Source: MACRO.ASM]
1 38D9 A5 14 lda RTCLOK+2
2 38DB C5 14 ?wa cmp RTCLOK+2
3 38DD F0 FC beq ?wa
Source: dino.asm
105 38DF A9 01 8D 04 D4 mva #1 hscrol
106 38E4 wait ; or waitRTC ?
Macro: WAIT [Source: MACRO.ASM]
3 3884 AD 0B D4 ?ze LDA VCOUNT
4 3887 C9 10 cmp #16 ; if line<16 then wait for line>15 (long VBI protection)
5 3889 90 F9 bcc ?ze
6 388B E9 0A sbc #10 ; last lines correction
7 388D CD 0B D4 ?wa cmp VCOUNT
8 3890 90 FB bcc ?wa
9 3892 CD 0B D4 ?wf cmp VCOUNT
10 3895 B0 FB bcs ?wf
3 38E4 AD 0B D4 ?ze LDA VCOUNT
4 38E7 C9 10 cmp #16 ; if line<16 then wait for line>15 (long VBI protection)
5 38E9 90 F9 bcc ?ze
6 38EB E9 0A sbc #10 ; last lines correction
7 38ED CD 0B D4 ?wa cmp VCOUNT
8 38F0 90 FB bcc ?wa
9 38F2 CD 0B D4 ?wf cmp VCOUNT
10 38F5 B0 FB bcs ?wf
Source: dino.asm
96 3897 A9 28 8D F4 02 mva #>font3 chbas
97 389C wait ; or waitRTC ?
Macro: WAIT [Source: MACRO.ASM]
3 389C AD 0B D4 ?ze LDA VCOUNT
4 389F C9 10 cmp #16 ; if line<16 then wait for line>15 (long VBI protection)
5 38A1 90 F9 bcc ?ze
6 38A3 E9 0A sbc #10 ; last lines correction
7 38A5 CD 0B D4 ?wa cmp VCOUNT
8 38A8 90 FB bcc ?wa
9 38AA CD 0B D4 ?wf cmp VCOUNT
10 38AD B0 FB bcs ?wf
107 38F7 key
Macro: KEY [Source: MACRO.ASM]
3 38F7 48 PHA
4 38F8 AD 0F D2 ?CK1 LDA SKSTAT
5 38FB 29 04 AND #$04
6 38FD F0 F9 BEQ ?CK1
7 38FF AD 0F D2 ?CK LDA SKSTAT
8 3902 29 04 AND #$04
9 3904 D0 F9 BNE ?CK
10 3906 68 PLA
Source: dino.asm
98 38AF wait ; or waitRTC ?
Macro: WAIT [Source: MACRO.ASM]
3 38AF AD 0B D4 ?ze LDA VCOUNT
4 38B2 C9 10 cmp #16 ; if line<16 then wait for line>15 (long VBI protection)
5 38B4 90 F9 bcc ?ze
6 38B6 E9 0A sbc #10 ; last lines correction
7 38B8 CD 0B D4 ?wa cmp VCOUNT
8 38BB 90 FB bcc ?wa
9 38BD CD 0B D4 ?wf cmp VCOUNT
10 38C0 B0 FB bcs ?wf
108 3907 A9 20 8D F4 02 mva #>font1 chbas
109 390C waitRTC ; or waitRTC ?
Macro: WAITRTC [Source: MACRO.ASM]
1 390C A5 14 lda RTCLOK+2
2 390E C5 14 ?wa cmp RTCLOK+2
3 3910 F0 FC beq ?wa
Source: dino.asm
99 38C2 A9 2C 8D F4 02 mva #>font4 chbas
100 38C7 wait ; or waitRTC ?
Macro: WAIT [Source: MACRO.ASM]
3 38C7 AD 0B D4 ?ze LDA VCOUNT
4 38CA C9 10 cmp #16 ; if line<16 then wait for line>15 (long VBI protection)
5 38CC 90 F9 bcc ?ze
6 38CE E9 0A sbc #10 ; last lines correction
7 38D0 CD 0B D4 ?wa cmp VCOUNT
8 38D3 90 FB bcc ?wa
9 38D5 CD 0B D4 ?wf cmp VCOUNT
10 38D8 B0 FB bcs ?wf
Source: dino.asm
101 38DA wait ; or waitRTC ?
Macro: WAIT [Source: MACRO.ASM]
3 38DA AD 0B D4 ?ze LDA VCOUNT
4 38DD C9 10 cmp #16 ; if line<16 then wait for line>15 (long VBI protection)
5 38DF 90 F9 bcc ?ze
6 38E1 E9 0A sbc #10 ; last lines correction
7 38E3 CD 0B D4 ?wa cmp VCOUNT
8 38E6 90 FB bcc ?wa
9 38E8 CD 0B D4 ?wf cmp VCOUNT
10 38EB B0 FB bcs ?wf
Source: dino.asm
102 38ED A9 20 8D F4 02 mva #>font1 chbas
103 38F2 4C 46 38 jmp EndLoop
104 38F5 halt
110 3912 A9 04 8D 04 D4 mva #4 hscrol
111 3917 4C 4B 38 jmp EndLoop
112 391A halt
Macro: HALT [Source: MACRO.ASM]
1 38F5 ?stop
2 38F5 AD 0A D2 lda RANDOM
3 38F8 29 05 and #$05
4 38FA 8D 1A D0 sta COLBAK
5 38FD 4C F5 38 jmp ?stop
1 391A ?stop
2 391A AD 0A D2 lda RANDOM
3 391D 29 05 and #$05
4 391F 8D 1A D0 sta COLBAK
5 3922 4C 1A 39 jmp ?stop
Source: dino.asm
105 3900 60 rts
106
107 ;-----------------------------------------------
108 ; Generation of character sets 2,3 and 4 of 1
109 ; By copying and horizontal shift dino
110 ;-----------------------------------------------
111 3901 .proc GenerateCharsets
112 ; copy charset 1 to 2,3 and 4
113 3901 A0 00 ldy #0
114 3903 CopyLoop
115 3903 B9 00 20 lda font1,y
116 3906 99 00 24 sta font2,y
117 3909 99 00 28 sta font3,y
118 390C 99 00 2C sta font4,y
119 390F B9 00 21 lda font1+$100,y
120 3912 99 00 25 sta font2+$100,y
121 3915 99 00 29 sta font3+$100,y
122 3918 99 00 2D sta font4+$100,y
123 391B B9 00 22 lda font1+$200,y
124 391E 99 00 26 sta font2+$200,y
125 3921 99 00 2A sta font3+$200,y
126 3924 99 00 2E sta font4+$200,y
127 3927 B9 00 23 lda font1+$300,y
128 392A 99 00 27 sta font2+$300,y
129 392D 99 00 2B sta font3+$300,y
130 3930 99 00 2F sta font4+$300,y
131 3933 C8 iny
132 3934 D0 CD bne CopyLoop
133 ; and shifting dino shape
134
135 3936 60 rts
136 .endp
137
138 ;-----------------------------------------------
139 ; Show Dino on screen (test)
140 ; X - y position
141 ; Y - shape nr
142 ;-----------------------------------------------
143 3937 .proc ShowDino
144 3937 B9 0B 3A lda ShapesTableL,y
145 393A 85 80 sta temp_w
146 393C B9 10 3A lda ShapesTableH,y
147 393F 85 81 sta temp_w+1
148 3941 A0 00 ldy #0
149 3943 DinoLoop
150 3943 B1 80 lda (temp_w),y
151 3945 30 03 bmi @+
152 3947 9D 00 34 sta screen+$400,x
153 394A 18 A5 80 69 05 85 + @ adw temp_w #5
154 3955 B1 80 lda (temp_w),y
155 3957 30 03 bmi @+
156 3959 9D 00 35 sta screen+$500,x
157 395C 18 A5 80 69 05 85 + @ adw temp_w #5
158 3967 B1 80 lda (temp_w),y
159 3969 30 03 bmi @+
160 396B 9D 00 36 sta screen+$600,x
161 396E 18 A5 80 69 05 85 + @ adw temp_w #5
162 3979 B1 80 lda (temp_w),y
163 397B 30 03 bmi @+
164 397D 9D 00 37 sta screen+$700,x
165 3980 38 A5 80 E9 0F 85 + @ sbw temp_w #15
166 398B E8 inx
167 398C C8 iny
168 398D C0 05 cpy #5 ; dino width
169 398F D0 B2 bne DinoLoop
170 3991 60 rts
171 .endp
172 ;-----------------------------------------------
173 ; Generation of character sets 2,3 and 4 of 1
174 ; By copying and horizontal shift dino
175 ;-----------------------------------------------
176 3992 .proc SetGameScreen
177 3992 A9 00 8D 30 02 A9 + mwa #GameDL dlptrs
178 399C A9 3E lda #%00111110 ; normal screen width, DL on, P/M on
179 399E 8D 2F 02 sta dmactls
180 39A1 A9 20 8D F4 02 mva #>font1 chbas
181 39A6 60 rts
182 .endp
183 ;--------------------------------------------------
184 39A7 icl 'artwork/shapes.asm'
113 3925 60 rts
114
115 ;-----------------------------------------------
116 ; Generation of character sets 2,3 and 4 of 1
117 ; By copying and horizontal shift dino
118 ;-----------------------------------------------
119 3926 .proc GenerateCharsets
120 ; copy charset 1 to 2,3 and 4
121 3926 A0 00 ldy #0
122 3928 CopyLoop
123 3928 B9 00 20 lda font1,y
124 392B 99 00 24 sta font2,y
125 392E 99 00 28 sta font3,y
126 3931 99 00 2C sta font4,y
127 3934 B9 00 21 lda font1+$100,y
128 3937 99 00 25 sta font2+$100,y
129 393A 99 00 29 sta font3+$100,y
130 393D 99 00 2D sta font4+$100,y
131 3940 B9 00 22 lda font1+$200,y
132 3943 99 00 26 sta font2+$200,y
133 3946 99 00 2A sta font3+$200,y
134 3949 99 00 2E sta font4+$200,y
135 394C B9 00 23 lda font1+$300,y
136 394F 99 00 27 sta font2+$300,y
137 3952 99 00 2B sta font3+$300,y
138 3955 99 00 2F sta font4+$300,y
139 3958 C8 iny
140 3959 D0 CD bne CopyLoop
141 ; and shifting dino shape
142
143 395B 60 rts
144 .endp
145
146 ;-----------------------------------------------
147 ; Show Dino on screen (test)
148 ; X - y position
149 ; Y - shape nr
150 ;-----------------------------------------------
151 395C .proc ShowDino
152 395C B9 30 3A lda ShapesTableL,y
153 395F 85 80 sta temp_w
154 3961 B9 35 3A lda ShapesTableH,y
155 3964 85 81 sta temp_w+1
156 3966 A0 00 ldy #0
157 3968 DinoLoop
158 3968 B1 80 lda (temp_w),y
159 396A 30 03 bmi @+
160 396C 9D 00 34 sta screen+$400,x
161 396F 18 A5 80 69 05 85 + @ adw temp_w #5
162 397A B1 80 lda (temp_w),y
163 397C 30 03 bmi @+
164 397E 9D 00 35 sta screen+$500,x
165 3981 18 A5 80 69 05 85 + @ adw temp_w #5
166 398C B1 80 lda (temp_w),y
167 398E 30 03 bmi @+
168 3990 9D 00 36 sta screen+$600,x
169 3993 18 A5 80 69 05 85 + @ adw temp_w #5
170 399E B1 80 lda (temp_w),y
171 39A0 30 03 bmi @+
172 39A2 9D 00 37 sta screen+$700,x
173 39A5 38 A5 80 E9 0F 85 + @ sbw temp_w #15
174 39B0 E8 inx
175 39B1 C8 iny
176 39B2 C0 05 cpy #5 ; dino width
177 39B4 D0 B2 bne DinoLoop
178 39B6 60 rts
179 .endp
180 ;-----------------------------------------------
181 ; Generation of character sets 2,3 and 4 of 1
182 ; By copying and horizontal shift dino
183 ;-----------------------------------------------
184 39B7 .proc SetGameScreen
185 39B7 A9 00 8D 30 02 A9 + mwa #GameDL dlptrs
186 39C1 A9 3E lda #%00111110 ; normal screen width, DL on, P/M on
187 39C3 8D 2F 02 sta dmactls
188 39C6 A9 20 8D F4 02 mva #>font1 chbas
189 39CB 60 rts
190 .endp
191 ;--------------------------------------------------
192 39CC icl 'artwork/shapes.asm'
Source: shapes.asm
1 ; @com.wudsn.ide.asm.mainsourcefile=scorch.asm
2
3 .IF *>0 ;this is a trick that prevents compiling this file alone
4
5 ; dno run
6 39A7 dino_run_0 ; anly '0' jumps
7 39A7 FF 23 27 2B FF .by $ff, $23, $27, $2b, $ff ; '. '
8 39AC 20 24 28 2C FF .by $20, $24, $28, $2c, $ff ; ' ## '
9 39B1 21 25 29 FF FF .by $21, $25, $29, $ff, $ff ; '## .'
10 39B6 22 26 2A FF FF .by $22, $26, $2a, $ff, $ff ; '## .'
11 39BB dino_run_1
12 39BB FF 23 27 2B FF .by $ff, $23, $27, $2b, $ff ; '. '
13 39C0 20 24 28 2C FF .by $20, $24, $28, $2c, $ff ; ' ## '
14 39C5 21 25 29 FF FF .by $21, $25, $29, $ff, $ff ; '## .'
15 39CA 2D 2E 2F FF FF .by $2d, $2e, $2f, $ff, $ff ; '## .'
16 39CF dino_run_2
17 39CF FF 23 27 2B FF .by $ff, $23, $27, $2b, $ff ; '. '
18 39D4 20 24 28 2C FF .by $20, $24, $28, $2c, $ff ; ' ## '
19 39D9 21 25 29 FF FF .by $21, $25, $29, $ff, $ff ; '## .'
20 39DE 30 31 32 FF FF .by $30, $31, $32, $ff, $ff ; '## .'
21 39E3 dino_crouch_1
22 39E3 FF FF FF FF FF .by $ff, $ff, $ff, $ff, $ff
23 39E8 FF FF FF FF FF .by $ff, $ff, $ff, $ff, $ff
24 39ED 33 34 35 36 37 .by $33, $34, $35, $36, $37 ; '#### '
25 39F2 38 39 3A 3B 3C .by $38, $39, $3a, $3b, $3c ; '#### '
26 39F7 dino_crouch_2
27 39F7 FF FF FF FF FF .by $ff, $ff, $ff, $ff, $ff
28 39FC FF FF FF FF FF .by $ff, $ff, $ff, $ff, $ff
29 3A01 33 34 35 36 37 .by $33, $34, $35, $36, $37 ; '#### '
30 3A06 3D 3E 3F 3B 3C .by $3d, $3e, $3f, $3b, $3c ; '#### '
31 3A0B ShapesTableL
32 3A0B A7 .by <dino_run_0
33 3A0C BB .by <dino_run_1
34 3A0D CF .by <dino_run_2
35 3A0E E3 .by <dino_crouch_1
36 3A0F F7 .by <dino_crouch_2
37 3A10 ShapesTableH
38 3A10 39 .by >dino_run_0
39 3A11 39 .by >dino_run_1
40 3A12 39 .by >dino_run_2
41 3A13 39 .by >dino_crouch_1
42 3A14 39 .by >dino_crouch_2
6 39CC dino_run_0 ; anly '0' jumps
7 39CC FF 23 27 2B FF .by $ff, $23, $27, $2b, $ff ; '. '
8 39D1 20 24 28 2C FF .by $20, $24, $28, $2c, $ff ; ' ## '
9 39D6 21 25 29 FF FF .by $21, $25, $29, $ff, $ff ; '## .'
10 39DB 22 26 2A FF FF .by $22, $26, $2a, $ff, $ff ; '## .'
11 39E0 dino_run_1
12 39E0 FF 23 27 2B FF .by $ff, $23, $27, $2b, $ff ; '. '
13 39E5 20 24 28 2C FF .by $20, $24, $28, $2c, $ff ; ' ## '
14 39EA 21 25 29 FF FF .by $21, $25, $29, $ff, $ff ; '## .'
15 39EF 2D 2E 2F FF FF .by $2d, $2e, $2f, $ff, $ff ; '## .'
16 39F4 dino_run_2
17 39F4 FF 23 27 2B FF .by $ff, $23, $27, $2b, $ff ; '. '
18 39F9 20 24 28 2C FF .by $20, $24, $28, $2c, $ff ; ' ## '
19 39FE 21 25 29 FF FF .by $21, $25, $29, $ff, $ff ; '## .'
20 3A03 30 31 32 FF FF .by $30, $31, $32, $ff, $ff ; '## .'
21 3A08 dino_crouch_1
22 3A08 FF FF FF FF FF .by $ff, $ff, $ff, $ff, $ff
23 3A0D FF FF FF FF FF .by $ff, $ff, $ff, $ff, $ff
24 3A12 33 34 35 36 37 .by $33, $34, $35, $36, $37 ; '#### '
25 3A17 38 39 3A 3B 3C .by $38, $39, $3a, $3b, $3c ; '#### '
26 3A1C dino_crouch_2
27 3A1C FF FF FF FF FF .by $ff, $ff, $ff, $ff, $ff
28 3A21 FF FF FF FF FF .by $ff, $ff, $ff, $ff, $ff
29 3A26 33 34 35 36 37 .by $33, $34, $35, $36, $37 ; '#### '
30 3A2B 3D 3E 3F 3B 3C .by $3d, $3e, $3f, $3b, $3c ; '#### '
31 3A30 ShapesTableL
32 3A30 CC .by <dino_run_0
33 3A31 E0 .by <dino_run_1
34 3A32 F4 .by <dino_run_2
35 3A33 08 .by <dino_crouch_1
36 3A34 1C .by <dino_crouch_2
37 3A35 ShapesTableH
38 3A35 39 .by >dino_run_0
39 3A36 39 .by >dino_run_1
40 3A37 39 .by >dino_run_2
41 3A38 3A .by >dino_crouch_1
42 3A39 3A .by >dino_crouch_2
43
44 .endif ; .IF *>0
185 ;--------------------------------------------------
186
187 02E0-02E1> 20 38 run FirstSTART
193 ;--------------------------------------------------
194
195 02E0-02E1> 20 38 run FirstSTART