8 Commits

Author SHA1 Message Date
Pecusx ffd3a1907a Merge pull request #5 from Pecusx/develop
ANTIC glitch fixed!
2025-08-05 19:49:41 +02:00
Pecusx 0a3db56251 ANTIC glitch fixed 2025-08-05 19:48:27 +02:00
6502adam fd7e206007 Update frame1.png 2025-08-05 18:59:59 +02:00
6502adam aee59f5257 Title screenshot corrected 2025-08-05 18:59:29 +02:00
Pecusx bc0e838d79 Merge pull request #4 from Pecusx/develop
Big bug fix!
2025-08-05 10:55:22 +02:00
Pecusx e119f7a098 Big bug fix! 2025-08-05 10:53:49 +02:00
6502adam dfd9110639 Frame1 screenshot correction 2025-08-03 20:50:40 +02:00
6502adam 5f7f57f4f4 adding game controls screeenshot 2025-08-03 12:25:14 +02:00
4 changed files with 8 additions and 6 deletions
+7 -5
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@@ -12,7 +12,7 @@
;--------------------------------------------------- ;---------------------------------------------------
.macro build .macro build
dta d"1.02" ; number of this build (4 bytes) dta d"1.04" ; number of this build (4 bytes)
.endm .endm
.macro RMTSong .macro RMTSong
@@ -203,6 +203,8 @@ difficulty_text_addr
.by $45+$80 .by $45+$80
.wo credits_lines .wo credits_lines
.by $85 .by $85
.by $44 ; anty ANTIC 40/32 switch glitch :)
.wo empty_line
.by $41 .by $41
.wo dl_title .wo dl_title
;--------------------------------------------------- ;---------------------------------------------------
@@ -3466,7 +3468,7 @@ draw_branch3
bne not_phase4 bne not_phase4
ldx #(4*32) ; how many lines draw ldx #(4*32) ; how many lines draw
not_phase4 not_phase4
stx tempbyte stx tempbyte2
; now calculate start screen address ; now calculate start screen address
:5 asl ; phase*32 :5 asl ; phase*32
;clc ;clc
@@ -3484,7 +3486,7 @@ not_phase4
@ lda (temp2),y @ lda (temp2),y
sta (temp),y sta (temp),y
iny iny
cpy tempbyte ;? lines cpy tempbyte2 ;? lines
bne @- bne @-
draw_branch4 draw_branch4
lda branches_anim_phase lda branches_anim_phase
@@ -3500,7 +3502,7 @@ not_phase1
bne not_phase2 bne not_phase2
ldx #(1*32) ; how many lines draw ldx #(1*32) ; how many lines draw
not_phase2 not_phase2
stx tempbyte stx tempbyte2
; now calculate start screen address ; now calculate start screen address
:5 asl ; phase*32 :5 asl ; phase*32
;clc ;clc
@@ -3518,7 +3520,7 @@ not_phase2
@ lda (temp2),y @ lda (temp2),y
sta (temp),y sta (temp),y
iny iny
cpy tempbyte ;? lines cpy tempbyte2 ;? lines
bne @- bne @-
all_drawed all_drawed
rts rts
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