diff --git a/lumber.asm b/lumber.asm index d980439..b357482 100644 --- a/lumber.asm +++ b/lumber.asm @@ -269,7 +269,7 @@ screen_timer = gamescreen_middle+1*32+12 GameColors .ds 64 c_black = 0 -c_white = 1 ; (numbers and letters) +c_white = 1 ; (numbers and letters anf chain) c_sky = 2 c_dark_brown = 3 c_light_brown = 4 @@ -305,6 +305,8 @@ c_shirtC = 33 ; timberman shirt on title screen c_over1 = 34 ; additional Game Over color c_shadow = 35 ; lumberjack green shadow c_fonti = 36 ; invertet font color +c_chain1 = 37 ; chain +c_chain2 = 38 ;--------------------------------------------------- icl 'art/anim_exported.asm' ; Animations: @@ -1070,24 +1072,24 @@ DLI_L2 sta WSYNC mva GameColors+c_sky COLBAK ldy #2 -@ mva #8 COLPF3 +@ mva GameColors+c_chain1 COLPF3 :2 sta WSYNC - mva #10 COLPF3 + mva GameColors+c_chain2 COLPF3 :4 sta WSYNC - mva #12 COLPF3 + mva GameColors+c_white COLPF3 :2 sta WSYNC - mva #10 COLPF3 + mva GameColors+c_chain2 COLPF3 :2 sta WSYNC - mva #8 COLPF3 + mva GameColors+c_chain1 COLPF3 :2 sta WSYNC - mva #12 COLPF3 + mva GameColors+c_white COLPF3 :4 sta WSYNC dey bpl @- - mva #10 COLPF3 + mva GameColors+c_chain2 COLPF3 ply :2 sta WSYNC - mva #8 COLPF3 + mva GameColors+c_chain1 COLPF3 mva GameColors+c_font1b COLPF1 :2 sta WSYNC mva GameColors+c_font3 COLPF3 @@ -3766,6 +3768,9 @@ PAL_colors .by $c6 ; inverted fonts .by $fa + ; chain + .by $08 + .by $0a NTSC_colors ; black .by $00 @@ -3831,6 +3836,9 @@ NTSC_colors .by $d6 ; inverted fonts .by $2a + ; chain + .by $08 + .by $0a ;-------------------------------------------------- title_anime_tableL .by