Help screen (fake colors)
This commit is contained in:
@@ -0,0 +1,52 @@
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dta $00,$00,$00,$00,$24,$2D,$20,$21
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dta $38,$39,$26,$29,$31,$24,$25,$24
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dta $3D,$3A,$3B,$46,$47,$26,$43,$24
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dta $3D,$36,$37,$44,$45,$31,$00,$00
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dta $00,$00,$00,$00,$00,$00,$00,$00
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dta $00,$00,$00,$00,$00,$00,$00,$00
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dta $00,$00,$00,$00,$00,$00,$00,$00
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dta $00,$00,$00,$00,$00,$00,$00,$00
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dta $00,$00,$00,$00,$00,$00,$00,$00
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dta $00,$00,$44,$45,$46,$47,$20,$21
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dta $26,$43,$46,$47,$0A,$0B,$00,$00
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dta $00,$00,$00,$00,$00,$00,$00,$00
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dta $00,$00,$00,$00,$00,$44,$45,$46
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dta $47,$20,$21,$26,$43,$46,$47,$31
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dta $00,$44,$45,$26,$3F,$20,$21,$24
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dta $25,$26,$29,$31,$00,$00,$00,$00
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dta $00,$00,$00,$0E,$0F,$44,$45,$46
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dta $47,$31,$32,$33,$24,$3D,$50,$51
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dta $31,$22,$13,$48,$49,$46,$47,$46
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dta $47,$24,$3D,$3A,$3B,$31,$00,$00
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dta $00,$00,$00,$00,$00,$00,$00,$00
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dta $00,$00,$00,$00,$36,$37,$26,$29
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dta $26,$2B,$46,$47,$31,$00,$00,$00
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dta $00,$00,$00,$00,$00,$00,$00,$00
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dta $00,$00,$00,$00,$32,$33,$24,$3D
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dta $50,$51,$31,$24,$3D,$26,$43,$31
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dta $24,$25,$48,$49,$26,$43,$44,$45
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dta $24,$3D,$22,$43,$31,$00,$00,$00
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dta $00,$00,$00,$0E,$0F,$44,$45,$46
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dta $47,$31,$32,$33,$24,$3D,$50,$51
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dta $31,$22,$13,$48,$49,$46,$47,$46
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dta $47,$24,$3D,$3A,$3B,$31,$00,$00
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dta $00,$00,$00,$00,$00,$00,$46,$47
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dta $20,$21,$22,$13,$31,$00,$44,$45
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dta $26,$29,$36,$37,$26,$29,$24,$25
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dta $46,$47,$31,$00,$00,$00,$00,$00
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dta $00,$00,$00,$00,$00,$00,$00,$00
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dta $00,$00,$00,$00,$22,$43,$30,$24
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dta $2D,$26,$2F,$46,$47,$31,$00,$00
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dta $00,$00,$00,$00,$00,$00,$00,$00
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dta $00,$00,$00,$00,$32,$33,$24,$3D
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dta $50,$51,$31,$24,$3D,$26,$43,$31
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dta $24,$25,$48,$49,$26,$43,$44,$45
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dta $24,$3D,$22,$43,$31,$00,$00,$00
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dta $00,$00,$00,$10,$11,$3A,$3B,$26
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dta $27,$31,$32,$33,$24,$3D,$50,$51
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dta $31,$22,$13,$48,$49,$46,$47,$46
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dta $47,$24,$3D,$3A,$3B,$31,$00,$00
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dta $00,$00,$00,$22,$43,$26,$29,$46
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dta $47,$48,$49,$22,$43,$3A,$3B,$31
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dta $00,$00,$24,$3D,$26,$3F,$46,$47
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dta $30,$24,$3D,$3A,$3B,$31,$00,$00
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+55
-5
@@ -29,7 +29,7 @@ display = $a000
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.zpvar tempbyte2 .byte
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.zpvar tempbyte2 .byte
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.zpvar SyncByte .byte
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.zpvar SyncByte .byte
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.zpvar NTSCCounter .byte
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.zpvar NTSCCounter .byte
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.zpvar StateFlag .byte ; 0 - menu, 1 = GO!, 2 - game screen, 3 RIP screen, 4 - game over screen, etc.
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.zpvar StateFlag .byte ; 0 - menu, 1 = GO!, 2 - game screen, 3 RIP screen, 4 - game over screen, 5 - halp screen, etc.
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.zpvar PowerValue .byte ; power: 0 - 48
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.zpvar PowerValue .byte ; power: 0 - 48
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.zpvar PowerTimer .byte
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.zpvar PowerTimer .byte
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.zpvar PowerDownSpeed .byte
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.zpvar PowerDownSpeed .byte
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@@ -108,7 +108,7 @@ font_over
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;---------------------------------------------------
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;---------------------------------------------------
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dl_over
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dl_over
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.by $45
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.by $45
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.wo over_screen ; title screen (menu?)
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.wo over_screen ; Game Over screen
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.by $05
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.by $05
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.by $85 ; DLI1 - end of chain
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.by $85 ; DLI1 - end of chain
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:3 .by $05
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:3 .by $05
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@@ -119,6 +119,13 @@ dl_over
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.by $41
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.by $41
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.wo dl_over
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.wo dl_over
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;---------------------------------------------------
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;---------------------------------------------------
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dl_help
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.by $45
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.wo help_screen ;
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:12 .by $05
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.by $41
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.wo dl_help
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;---------------------------------------------------
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dl_title
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dl_title
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.by $10,$70
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.by $10,$70
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.by $44+$80 ; DLI1 - Logo PM and colors
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.by $44+$80 ; DLI1 - Logo PM and colors
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@@ -310,6 +317,8 @@ credit_nr ; number of credit to display (displayed)
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.ds 1
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.ds 1
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credits_anim_counter ; counter for credits animation/display
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credits_anim_counter ; counter for credits animation/display
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.ds 1
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.ds 1
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help_screen
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icl 'art/help.asm' ; 13 lines, mode 5
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;--------------------------------------------------
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;--------------------------------------------------
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.proc vint
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.proc vint
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;--------------------------------------------------
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;--------------------------------------------------
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@@ -325,13 +334,19 @@ no_titles
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; go screen dli (StateFlag = 1)
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; go screen dli (StateFlag = 1)
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vdli GoDLI1
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vdli GoDLI1
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jmp DLI_OK
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jmp DLI_OK
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no_go
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no_go
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cmp #5
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bne no_help
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; help screen dli
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vdli noDLI
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jmp DLI_OK
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no_help
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cmp #4
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cmp #4
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beq no_geme_and_RIP
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beq no_game_and_RIP
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; game screen and RIP screen (StateFlag=2 or 3) - set DLI
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; game screen and RIP screen (StateFlag=2 or 3) - set DLI
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vdli IngameDLI1
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vdli IngameDLI1
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jmp DLI_OK
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jmp DLI_OK
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no_geme_and_RIP
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no_game_and_RIP
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; game over screen (StateFlag=4) - set DLI
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; game over screen (StateFlag=4) - set DLI
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vdli GameOverDLI1
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vdli GameOverDLI1
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@@ -346,6 +361,8 @@ DLI_OK
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beq game_VBI
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beq game_VBI
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cmp #4
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cmp #4
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jeq gameover_VBI
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jeq gameover_VBI
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cmp #5
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jeq common_VBI
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game_VBI
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game_VBI
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go_VBI
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go_VBI
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; game screen and RIP screen (StateFlag=2 or 3) VBI
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; game screen and RIP screen (StateFlag=2 or 3) VBI
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@@ -1414,6 +1431,11 @@ leftkey
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sta Difficulty
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sta Difficulty
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jmp difficulty_display
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jmp difficulty_display
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notdirectionskeys
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notdirectionskeys
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cmp #@kbcode._help
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bne no_help
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jsr HelpScreen
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jmp StartScreen
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no_help
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cmp #@kbcode._space ; space, Start
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cmp #@kbcode._space ; space, Start
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beq EndOfStartScreen
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beq EndOfStartScreen
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cmp #@kbcode._tab ; TAB, 1st joy button
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cmp #@kbcode._tab ; TAB, 1st joy button
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@@ -1507,6 +1529,34 @@ EndOfOverScreen
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rts
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rts
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.endp
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.endp
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;--------------------------------------------------
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;--------------------------------------------------
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.proc HelpScreen
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;--------------------------------------------------
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mva #$ff StateFlag
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jsr ScoreToBuffer
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jsr MakeDarkScreen
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jsr ClearPM
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jsr HidePM
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mva #5 StateFlag
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mva #>font_titles CHBAS
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mwa #dl_help dlptrs
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mva GameColors+c_sky COLBAKS
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mva GameColors+c_over1 COLOR0
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mva GameColors+c_white2 COLOR1
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mva GameColors+c_white2 COLOR2
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mva GameColors+c_font3 COLOR3
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lda #@dmactl(narrow|dma) ; narrow screen width, P/M off
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sta dmactls
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pause 1
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HelpLoop
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jsr GetKey
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cmp #@kbcode._space ; space, Start
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beq EndOfHelpScreen
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cmp #@kbcode._tab ; TAB, Joy 1st button
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bne HelpLoop
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EndOfHelpScreen
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rts
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.endp
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;--------------------------------------------------
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.proc MakeDarkScreen
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.proc MakeDarkScreen
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;--------------------------------------------------
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;--------------------------------------------------
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mva #0 dmactls ; dark screen
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mva #0 dmactls ; dark screen
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