Game Over screen replacement
This commit is contained in:
+29
-42
@@ -502,6 +502,7 @@ main
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jsr MakeDarkScreen
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jsr MakeDarkScreen
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jsr PAL_NTSC
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jsr PAL_NTSC
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jsr initialize
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jsr initialize
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GameStart
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RMTsong song_main_menu
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RMTsong song_main_menu
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jsr StartScreen
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jsr StartScreen
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RMTSong song_ingame
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RMTSong song_ingame
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@@ -510,34 +511,28 @@ gameloop
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jsr MakeDarkScreen
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jsr MakeDarkScreen
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jsr LevelScreen
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jsr LevelScreen
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jsr PlayLevel
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jsr PlayLevel
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jsr MakeDarkScreen
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;jsr NextLevel
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;jsr NextLevel
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; RMTSong song_ingame
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; RMTSong song_ingame
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jsr AudioInit ; after I/O
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jsr AudioInit ; after I/O
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jmp gameloop
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jmp gameOver
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EndOfLife
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EndOfLife
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;dec Lives ; decrease Lives
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;dec Lives ; decrease Lives
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;lda Lives
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;lda Lives
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;cmp #"0"
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;cmp #"0"
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;beq gameOver ; if no lives - game over
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;beq gameOver ; if no lives - game over
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;jsr NextLife
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;jsr NextLife
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jmp gameloop
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jmp gameOver
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gameOver
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gameOver
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;game over
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;game over
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;RMTSong song_game_over
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;RMTSong song_game_over
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;jsr HiScoreCheckWrite
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;jsr HiScoreCheckWrite
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jsr GameOverScreen
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jsr GameOverScreen
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@ lda CONSOL
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jmp GameStart
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and #@consol(start) ; START
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beq main
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lda TRIG0 ; fire
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jeq main
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jmp @-
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;--------------------------------------------------
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;--------------------------------------------------
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.proc StartScreen
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.proc StartScreen
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;--------------------------------------------------
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;--------------------------------------------------
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jsr MakeDarkScreen
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jsr MakeDarkScreen
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jsr HidePM
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mva #0 StateFlag
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mva #0 StateFlag
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mva #>font_titles CHBAS
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mva #>font_titles CHBAS
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mwa #dl_title dlptrs
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mwa #dl_title dlptrs
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@@ -576,16 +571,16 @@ EndOfStartScreen
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mva #1 PowerTimer ; reset timer ( 1, not 0! )
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mva #1 PowerTimer ; reset timer ( 1, not 0! )
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jsr draw_PowerBar
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jsr draw_PowerBar
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mva #1 LumberjackDir ; right side
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mva #1 LumberjackDir ; right side
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mwa #gamescreen_r_ph1p1 animation_addr
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mwa #last_line_r lastline_addr
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jsr PrepareLevelPM
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jsr PrepareLevelPM
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jsr PrepareBirdsPM
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jsr PrepareBirdsPM
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jsr PrepareCloudsPM
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jsr PrepareCloudsPM
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ldx #2
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mwa #dl_level dlptrs
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mwa #dl_level dlptrs
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lda #@dmactl(narrow|dma|missiles|players|lineX2) ; narrow screen width, DL on, P/M on (2lines)
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lda #@dmactl(narrow|dma|missiles|players|lineX2) ; narrow screen width, DL on, P/M on (2lines)
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sta dmactls
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sta dmactls
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mva #%00000011 GRACTL
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mva #%00000011 GRACTL
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mva #>font_game_upper CHBAS
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jsr SetPMr1
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jsr SetPMr1
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mva #1 StateFlag
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mva #1 StateFlag
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pause 5
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pause 5
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@@ -594,14 +589,24 @@ EndOfStartScreen
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;--------------------------------------------------
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;--------------------------------------------------
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.proc GameOverScreen
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.proc GameOverScreen
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;--------------------------------------------------
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;--------------------------------------------------
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/* jsr MakeDarkScreen
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jsr MakeDarkScreen
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ldx #5
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jsr HidePM
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mwa #dl_over dlptrs
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mva #3 StateFlag
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lda #%00110010 ; normal screen width, DL on, P/M off
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mva #>font_titles CHBAS
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mwa #dl_title dlptrs
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mva GameColors+c_sky COLBAKS
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mva GameColors+c_black COLOR0
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mva GameColors+c_font1 COLOR1
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mva GameColors+c_font2 COLOR2
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mva GameColors+c_font3 COLOR3
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lda #@dmactl(standard|dma) ; normal screen width, DL on, P/M off
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sta dmactls
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sta dmactls
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pause 20 */
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pause 1
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mva #2 StateFlag
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OverLoop
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jsr GetKey
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cmp #@kbcode._space
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bne OverLoop
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EndOfOverScreen
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rts
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rts
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.endp
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.endp
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;--------------------------------------------------
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;--------------------------------------------------
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@@ -615,6 +620,7 @@ EndOfStartScreen
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;--------------------------------------------------
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;--------------------------------------------------
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.proc PlayLevel
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.proc PlayLevel
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;--------------------------------------------------
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;--------------------------------------------------
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jsr PrepareLevelPM
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loop
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loop
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; PUT GAME HERE
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; PUT GAME HERE
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lda branches_list+5
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lda branches_list+5
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@@ -754,34 +760,14 @@ no_2branch_l
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jmp go_loop
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jmp go_loop
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LevelDeath
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LevelDeath
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jsr SetRIPscreen
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jsr SetRIPscreen
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mva #2 StateFlag
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@
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@
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;mva RANDOM COLBAK
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jsr GetKey
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jsr GetKey
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cmp #@kbcode._space
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cmp #@kbcode._space
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bne @-
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bne @-
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; restart game
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; restart game
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jsr ScoreClear
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;jsr InitBranches
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;jsr draw_branches
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lda branches_list+5
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cmp LumberjackDir
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bne branch_ok
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mva #0 branches_list+5 ; branches at Lumberjack level and position - remove it
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branch_ok
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jsr PrepareLevelPM
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jsr SetLumberjackPosition
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jsr LevelReset
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mva #24 PowerValue ; half power
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jsr draw_PowerBar
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mva #1 StateFlag
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go_loop
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;jsr WaitForKeyRelease
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jmp loop
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LevelOver
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; level over
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jsr WaitForKeyRelease
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rts
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rts
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go_loop
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jmp loop
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.endp
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.endp
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;--------------------------------------------------
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;--------------------------------------------------
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@@ -790,6 +776,7 @@ LevelOver
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;--------------------------------------------------
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;--------------------------------------------------
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.proc SetRIPscreen
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.proc SetRIPscreen
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;--------------------------------------------------
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;--------------------------------------------------
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mva #2 StateFlag
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:5 WaitForSync
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:5 WaitForSync
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mva #>font_game_rip LowCharsetBase
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mva #>font_game_rip LowCharsetBase
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jsr HidePM
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jsr HidePM
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