Foot animation timing
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+3
-3
@@ -653,7 +653,7 @@ no_eyes_animation
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beq no_foot ; eyes up (no animation)
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beq no_foot ; eyes up (no animation)
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; continue foot animation
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; continue foot animation
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inx
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inx
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cpx #13 ; after last phase of foot animation
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cpx #25 ; after last phase of foot animation
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bne not_end_f
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bne not_end_f
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ldx #0 ; set to mo animation phase
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ldx #0 ; set to mo animation phase
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not_end_f
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not_end_f
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@@ -1093,7 +1093,7 @@ gameOver
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;--------------------------------------------------
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;--------------------------------------------------
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.proc StartScreen
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.proc StartScreen
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;--------------------------------------------------
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;--------------------------------------------------
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mva #200 FootTimer ; set delay for first foot animation
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mva #125 FootTimer ; set delay for first foot animation (125 = 20s in PAL)
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jsr MakeDarkScreen
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jsr MakeDarkScreen
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jsr MenuAnimationsReset
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jsr MenuAnimationsReset
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jsr HidePM
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jsr HidePM
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@@ -2293,7 +2293,7 @@ FootTimer
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;--------------------------------------------------
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;--------------------------------------------------
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; set eyes to phase in X register
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; set eyes to phase in X register
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txa
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txa
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lsr ; two times lower animation speed
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:2 lsr ; 4 times lower animation speed
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and #%00000001
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and #%00000001
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tax
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tax
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lda title_animf_tableL,x
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lda title_animf_tableL,x
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