Better timings

This commit is contained in:
Pecusx
2025-05-24 20:14:34 +02:00
parent 65f4602427
commit 828a42e01e
2 changed files with 7 additions and 7 deletions
+7 -7
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@@ -596,27 +596,27 @@ no_next_credit
.proc TimberLogoAnimate .proc TimberLogoAnimate
;-------------------------------------------------- ;--------------------------------------------------
lda SyncByte lda SyncByte
and #%00000111 ; for slower animation and #%00000011 ; for slower animation
bne no_timber_animation bne no_timber_animation
inc AnimTimer inc AnimTimer
; animations ; animations
; check if animation in progress ; check if animation in progress
; eyes.... ; eyes....
ldx EyesPhase ldx EyesPhase
beq no_eyes beq no_eyes ; eyes up (no animation)
cpx #5 cpx #5
beq no_eyes beq no_eyes ; eyes down (no animation)
; eyes animation in progress ; eyes animation in progress
; next phase ; next phase
inx inx
cpx #5 cpx #5 ; after last phase of eyes down animation
bne not_end_v1 bne not_end_v1
ldx #0 ldx #0 ; set to mo animation phase
beq not_end_v2 beq not_end_v2
not_end_v1 not_end_v1
cpx #10 cpx #10 ; after last phase of eyes up animation
bne not_end_v2 bne not_end_v2
ldx #5 ldx #5 ; set to mo animation phase
not_end_v2 not_end_v2
stx EyesPhase stx EyesPhase
jsr MenuEyesSet jsr MenuEyesSet
BIN
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