diff --git a/art/anim_exported.asm b/art/anim_exported.asm index f6a2829..73c8a47 100644 --- a/art/anim_exported.asm +++ b/art/anim_exported.asm @@ -1,42 +1,32 @@ gamescreen_upper -l1 +power_bar dta $01,$04,$01,$01,$01,$01,$01,$04,$01,$01,$07,$08,$09,$09,$09,$09,$09,$09,$09,$09,$0A,$0B,$04,$01,$01,$01,$01,$01,$01,$01,$05,$05 -l2 dta $01,$04,$01,$01,$01,$01,$01,$04,$01,$01,$02,$0C,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0E,$03,$04,$01,$01,$01,$01,$01,$01,$01,$05,$05 -l3 +branch0 dta $01,$04,$01,$36,$37,$38,$39,$04,$3B,$3C,$3D,$1D,$1E,$1F,$20,$04,$04,$23,$24,$25,$26,$01,$04,$01,$01,$01,$01,$01,$01,$01,$05,$05 -l4 dta $01,$04,$01,$01,$01,$01,$01,$04,$01,$01,$3E,$1D,$1E,$2F,$20,$2C,$04,$34,$24,$25,$26,$01,$04,$01,$01,$01,$01,$01,$01,$01,$05,$05 -l5 dta $01,$04,$01,$01,$01,$01,$01,$04,$01,$01,$01,$1D,$1E,$1F,$20,$04,$04,$23,$24,$25,$26,$01,$04,$01,$01,$01,$01,$01,$01,$01,$05,$05 -l6 dta $01,$04,$01,$01,$01,$01,$01,$04,$01,$01,$01,$1D,$1E,$1F,$20,$04,$04,$23,$24,$25,$26,$01,$04,$01,$01,$01,$01,$01,$01,$01,$05,$05 -l7 dta $01,$04,$01,$01,$01,$01,$01,$04,$01,$01,$01,$1D,$1E,$1F,$20,$04,$2E,$23,$24,$25,$26,$01,$04,$01,$01,$01,$01,$01,$01,$01,$05,$05 -l8 +branch1 dta $01,$04,$01,$01,$01,$01,$01,$04,$01,$01,$01,$1D,$1E,$1F,$10,$10,$10,$10,$24,$25,$26,$3F,$04,$41,$42,$43,$44,$45,$46,$01,$05,$05 -l9 dta $01,$04,$01,$01,$01,$01,$01,$04,$01,$01,$01,$1D,$1E,$1F,$20,$30,$04,$23,$24,$25,$26,$01,$04,$01,$01,$01,$01,$01,$01,$01,$05,$05 -l10 dta $01,$04,$01,$01,$01,$01,$01,$04,$01,$01,$01,$1D,$1E,$1F,$20,$04,$31,$23,$24,$25,$26,$01,$04,$01,$01,$01,$01,$01,$01,$01,$05,$05 -l11 dta $01,$04,$01,$01,$01,$01,$01,$04,$01,$01,$01,$1D,$1E,$1A,$1B,$1C,$1B,$1A,$24,$11,$26,$01,$04,$01,$01,$01,$01,$01,$01,$01,$05,$05 -l12 dta $01,$04,$01,$01,$01,$01,$01,$04,$01,$01,$01,$1D,$1E,$1F,$20,$2D,$04,$23,$24,$25,$26,$01,$04,$01,$01,$01,$01,$01,$01,$01,$05,$05 -l13 +branch2 dta $01,$04,$01,$36,$37,$38,$39,$04,$3B,$3C,$3D,$1D,$1E,$1F,$20,$04,$33,$23,$24,$25,$26,$01,$04,$01,$01,$01,$01,$01,$01,$01,$05,$05 -l14 dta $01,$04,$01,$01,$01,$01,$01,$04,$01,$01,$3E,$1D,$1E,$1F,$20,$04,$04,$2D,$24,$25,$26,$01,$04,$01,$01,$01,$01,$01,$01,$01,$05,$05 -l15 dta $01,$04,$01,$01,$01,$01,$01,$04,$01,$01,$01,$1D,$1E,$1F,$20,$04,$04,$23,$24,$25,$26,$01,$04,$01,$01,$01,$01,$01,$01,$01,$05,$05 -l16 dta $01,$04,$01,$01,$01,$01,$01,$04,$01,$01,$01,$1D,$1E,$1F,$20,$04,$04,$23,$24,$25,$26,$01,$04,$01,$01,$01,$01,$01,$01,$01,$05,$05 -l17 dta $01,$04,$01,$01,$01,$01,$01,$04,$01,$01,$01,$1D,$1E,$32,$20,$04,$32,$2C,$24,$25,$26,$01,$04,$01,$01,$01,$01,$01,$01,$01,$05,$05 -l18 +branch3 dta $01,$04,$01,$01,$01,$01,$01,$04,$01,$01,$01,$1D,$2E,$1F,$20,$04,$04,$23,$32,$25,$26,$3F,$04,$41,$42,$43,$44,$45,$46,$01,$05,$05 -l19 dta $01,$04,$01,$01,$01,$01,$01,$04,$01,$01,$01,$1D,$32,$1F,$20,$04,$04,$23,$24,$25,$26,$01,$04,$01,$01,$01,$01,$01,$01,$01,$05,$05 + dta $02,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$1F,$20,$21,$22,$23,$24,$25,$26,$01,$01,$01,$01,$01,$01,$07,$88,$01,$01,$01 + dta $01,$01,$01,$02,$01,$01,$01,$01,$03,$01,$01,$1D,$1E,$1F,$20,$21,$22,$21,$24,$25,$26,$02,$01,$01,$01,$5A,$5B,$09,$8A,$02,$01,$01 + dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$1F,$20,$21,$22,$23,$24,$25,$26,$01,$01,$01,$01,$5E,$5F,$5D,$5C,$64,$01,$01 + last_line_r dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$27,$28,$28,$28,$28,$28,$28,$28,$28,$28,$28,$29,$01,$7C,$7D,$01,$01,$7E,$7F,$01,$01,$01 last_line_l diff --git a/lumber.asm b/lumber.asm index 5c39537..8a69d9b 100644 --- a/lumber.asm +++ b/lumber.asm @@ -48,7 +48,7 @@ font_game_lower_left dl_level .by $10 .by $44 - .wo gamescreen_upper ; power indicator + .wo power_bar ; power indicator .by $04 .by $44 .wo gamescreen_middle ; branches @@ -70,9 +70,6 @@ gamescreen_middle .ds 32*17 ; 17 lines ;--------------------------------------------------- icl 'art/anim_exported.asm' -branch0 = l3 -branch1 = l8 -branch2 = l13 ; Animation sequence: ; - phase 1 page 1 (standard position) ; - phase 2 page 1 diff --git a/lumber.xex b/lumber.xex index df7a6bf..8feb632 100644 Binary files a/lumber.xex and b/lumber.xex differ