New timberman position and 3 clouds
This commit is contained in:
@@ -45,6 +45,11 @@
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dta $00,$00,$00,$00,$00,$00,$00,$00
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dta $00,$00,$00,$00,$00,$00,$00,$00
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dta $00,$00,$00,$00,$00,$00,$00,$00
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dta $00,$00,$00,$34,$35,$00,$00,$00
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dta $00,$00,$00,$34,$35,$00,$00,$00
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dta $00,$00,$00,$00,$00,$00,$00,$00
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+7
-7
@@ -128,10 +128,10 @@ dl_title
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.by $84 ; DLI6 - Logo colors
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.by $84 ; DLI6 - Logo colors
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.by $04
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.by $04
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.by $84 ; DLI7 - last clouds
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.by $84 ; DLI7 - last clouds
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:3 .by $04
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:4 .by $04
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.by $84 ; DLI8 - timbermaner
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.by $84 ; DLI8 - timbermaner
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:4 .by $04
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:4 .by $04
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.by $85 ; DLI9 - horizon
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.by $84 ; DLI9 - horizon
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.by $85 ; DLI10 - fonts
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.by $85 ; DLI10 - fonts
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.by $45+$80
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.by $45+$80
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difficulty_text_DL
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difficulty_text_DL
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@@ -223,7 +223,7 @@ c_clouds = 32 ; clouds
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; v9 - if the branch opposite the lumberjack and branch above on the other side - (now v7)
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; v9 - if the branch opposite the lumberjack and branch above on the other side - (now v7)
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;--------------------------------------------------
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;--------------------------------------------------
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title_logo
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title_logo
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icl 'art/title_logo.asm' ; 16 lines, mode 4
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icl 'art/title_logo.asm' ; 17 lines, mode 4
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title_screen
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title_screen
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icl 'art/title_screen.asm' ; 13 lines, mode 5
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icl 'art/title_screen.asm' ; 13 lines, mode 5
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.align $400
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.align $400
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@@ -647,7 +647,7 @@ DLI6
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DLI7
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DLI7
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pha
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pha
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; set cloud 3 horizontal position
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; set cloud 3 horizontal position
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/* lda clouds3Hpos
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lda clouds3Hpos
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clc
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clc
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sta HPOSM2
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sta HPOSM2
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adc #4
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adc #4
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@@ -655,13 +655,13 @@ DLI7
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adc #8
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adc #8
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sta HPOSP3
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sta HPOSP3
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adc #8
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adc #8
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sta HPOSM3 */
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sta HPOSM3
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; no cloud 3 !
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; no cloud 3 !
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lda #0
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/* lda #0
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sta HPOSM2
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sta HPOSM2
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sta HPOSP2
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sta HPOSP2
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sta HPOSP3
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sta HPOSP3
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sta HPOSM3
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sta HPOSM3 */
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; timberman colors
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; timberman colors
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mva GameColors+c_black COLPF0
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mva GameColors+c_black COLPF0
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mva GameColors+c_light_brown COLPF1
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mva GameColors+c_light_brown COLPF1
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