New timberman position and 3 clouds

This commit is contained in:
Pecusx
2025-05-17 23:04:28 +02:00
parent 9bf6dd4f81
commit 512835ba99
3 changed files with 12 additions and 7 deletions
+5
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@@ -45,6 +45,11 @@
dta $00,$00,$00,$00,$00,$00,$00,$00 dta $00,$00,$00,$00,$00,$00,$00,$00
dta $00,$00,$00,$00,$00,$00,$00,$00 dta $00,$00,$00,$00,$00,$00,$00,$00
dta $00,$00,$00,$00,$00,$00,$00,$00 dta $00,$00,$00,$00,$00,$00,$00,$00
dta $00,$00,$00,$00,$00,$00,$00,$00
dta $00,$00,$00,$00,$00,$00,$00,$00
dta $00,$00,$00,$00,$00,$00,$00,$00
dta $00,$00,$00,$00,$00,$00,$00,$00
dta $00,$00,$00,$00,$00,$00,$00,$00
dta $00,$00,$00,$34,$35,$00,$00,$00 dta $00,$00,$00,$34,$35,$00,$00,$00
dta $00,$00,$00,$00,$00,$00,$00,$00 dta $00,$00,$00,$00,$00,$00,$00,$00
dta $00,$00,$00,$00,$00,$00,$00,$00 dta $00,$00,$00,$00,$00,$00,$00,$00
+7 -7
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@@ -128,10 +128,10 @@ dl_title
.by $84 ; DLI6 - Logo colors .by $84 ; DLI6 - Logo colors
.by $04 .by $04
.by $84 ; DLI7 - last clouds .by $84 ; DLI7 - last clouds
:3 .by $04 :4 .by $04
.by $84 ; DLI8 - timbermaner .by $84 ; DLI8 - timbermaner
:4 .by $04 :4 .by $04
.by $85 ; DLI9 - horizon .by $84 ; DLI9 - horizon
.by $85 ; DLI10 - fonts .by $85 ; DLI10 - fonts
.by $45+$80 .by $45+$80
difficulty_text_DL difficulty_text_DL
@@ -223,7 +223,7 @@ c_clouds = 32 ; clouds
; v9 - if the branch opposite the lumberjack and branch above on the other side - (now v7) ; v9 - if the branch opposite the lumberjack and branch above on the other side - (now v7)
;-------------------------------------------------- ;--------------------------------------------------
title_logo title_logo
icl 'art/title_logo.asm' ; 16 lines, mode 4 icl 'art/title_logo.asm' ; 17 lines, mode 4
title_screen title_screen
icl 'art/title_screen.asm' ; 13 lines, mode 5 icl 'art/title_screen.asm' ; 13 lines, mode 5
.align $400 .align $400
@@ -647,7 +647,7 @@ DLI6
DLI7 DLI7
pha pha
; set cloud 3 horizontal position ; set cloud 3 horizontal position
/* lda clouds3Hpos lda clouds3Hpos
clc clc
sta HPOSM2 sta HPOSM2
adc #4 adc #4
@@ -655,13 +655,13 @@ DLI7
adc #8 adc #8
sta HPOSP3 sta HPOSP3
adc #8 adc #8
sta HPOSM3 */ sta HPOSM3
; no cloud 3 ! ; no cloud 3 !
lda #0 /* lda #0
sta HPOSM2 sta HPOSM2
sta HPOSP2 sta HPOSP2
sta HPOSP3 sta HPOSP3
sta HPOSM3 sta HPOSM3 */
; timberman colors ; timberman colors
mva GameColors+c_black COLPF0 mva GameColors+c_black COLPF0
mva GameColors+c_light_brown COLPF1 mva GameColors+c_light_brown COLPF1
BIN
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