diff --git a/lumber.asm b/lumber.asm index 78b971f..39b53b2 100644 --- a/lumber.asm +++ b/lumber.asm @@ -699,6 +699,10 @@ DLI9 ; color bars :3 sta WSYNC mva GameColors+c_shirtA COLPF2 + mva #$6f HPOSP0 ; left side hand + lda #%00000011 + sta SIZEM + mva #$8a HPOSM0 ; right side hand :4 sta WSYNC mva GameColors+c_shirtC COLPF2 mwa #TitlesDLI1.DLI10 VDSLST @@ -1652,7 +1656,7 @@ make_cloud2 bne fill_cloud make_cloud3 ; clear cloud 3 PMG memory - ldx #(84-36) + ldx #(63-36) ; ldx #(84-36) lda #0 @ sta PMmemory+$300+36,x sta PMmemory+$380+36,x @@ -1839,6 +1843,7 @@ datalines_clouds=12 ; logo PM and other title screen PN (without clouds) jsr clearP0_1 jsr logoPM + jsr timlogoPM mva #1 SIZEP0_u sta SIZEP1_u mva GameColors+c_logo4 PCOLR0 @@ -1871,6 +1876,16 @@ logoPM dex bpl @- rts +timlogoPM + ldx #datalines_tlogo-1 +@ lda tlogo_data_m,x + sta PMmemory+$180+Hoffset_tlogo,x + ;lda tlogo_data_b,x + ;sta PMmemory+$280+Hoffset_tlogo,x + dey + dex + bpl @- + rts ; logo data logo_data_a dta %11111111 @@ -1906,6 +1921,15 @@ logo_data_a dta %00000000 dta %00000000 dta %00000000 + dta %00000000 + dta %00000000 + dta %00000000 + dta %00000000 + dta %11111000 + dta %11111000 + dta %11111000 + dta %11111000 + dta %11111000 logo_data_b dta %11111111 dta %11111111 @@ -1940,8 +1964,25 @@ logo_data_b dta %11111111 dta %11111111 dta %11111111 + dta %00000000 + dta %00000000 + dta %00000000 + dta %00000000 + dta %00000000 + dta %00000000 + dta %00000000 + dta %00000000 + dta %00000000 Hoffset_logo=12 -datalines_logo=48 +datalines_logo=57 +tlogo_data_m + dta %00000011 + dta %00000011 + dta %00000011 + dta %00000011 + dta %00000011 +Hoffset_tlogo=64 +datalines_tlogo=5 .endp ;-------------------------------------------------- .proc SetPMl1 diff --git a/lumber.xex b/lumber.xex index 236691a..d7e4587 100644 Binary files a/lumber.xex and b/lumber.xex differ