New graphics works
This commit is contained in:
+33
-16
@@ -56,16 +56,17 @@ dl_level
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.by $10
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.by $44
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.wo power_bar ; power indicator
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.by $04
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.by $84 ; DLI1
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.by $44
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.wo gamescreen_middle ; branches
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:16 .by $04
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.by $84 ; first DLI
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.by $84 ; DLI2
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.by $44
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animation_addr
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.wo gamescreen_lower1r
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:5 .by $04
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.by $84 ; second DLI
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:4 .by $04
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.by $84 ; DLI3
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.by $84 ; DLI4
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.by $04
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.by $44
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lastline_addr
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@@ -164,20 +165,36 @@ skipSoundFrame */
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;--------------------------------------------------
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pha
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lda dliCount
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bne secondDLI
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bne DLI2
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inc dliCount
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mva LowCharsetBase CHBASE
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mva #$0c COLPF2
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mva #$c6 COLPF0
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mva #$f6 COLPF3
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pla
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rti
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secondDLI
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DLI2
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cmp #1
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bne DLI3
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inc dliCount
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mva LowCharsetBase CHBASE
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;mva #$0c COLPF2
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mva #$c6 COLPF0
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mva #$f8 COLPF3
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pla
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rti
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DLI3
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cmp #2
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bne DLI4
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sta WSYNC
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mva #>font_game_upper CHBASE
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inc dliCount
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pla
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rti
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DLI4
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sta WSYNC
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sta WSYNC
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sta WSYNC
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sta WSYNC
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mva #$86 COLPF2
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inc dliCount
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pla
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rti
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.endp
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@@ -450,10 +467,10 @@ LevelOver
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mva #$00 PCOLR0 ; = $02C0 ;- - rejestr-cień COLPM0
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mva #$00 COLBAKS
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mva #$88 COLOR0
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mva #$f4 COLOR1
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mva #$0c COLOR2
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mva #$38 COLOR3
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mva #$88 COLOR0 ; sky
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mva #$f6 COLOR1 ; dark brown
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mva #$38 COLOR2 ; red
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mva #$18 COLOR3 ; light brown
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;mva #$ff COLOR4
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mva #0 dliCount
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@@ -519,7 +536,7 @@ branches_anim_phase ; from 0 to 4
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score
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dta d"0000"
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level
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dta $1a, $1b, $1c, $1b, $1a, $24
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dta $1a, $1b, $1c, $1b, $1a, $A4
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dta d"1"
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;--------------------------------------------------
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.proc ScoreUp
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@@ -1000,8 +1017,8 @@ PowerSpeedTable
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.by 20,20,18,16,14,12,11,10,9,8
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;--------------------------------
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PowerChar0 = $87 ; power bar first (0) character
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PowerCharFull = $8b
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PowerChar0 = $07 ; power bar first (0) character
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PowerCharFull = $0b
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PowerCharEmpty = PowerChar0
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;--------------------------------
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joyToKeyTable
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