diff --git a/art/difficulty_texts.asm b/art/difficulty_texts.asm index 31b9845..1cbbac3 100644 --- a/art/difficulty_texts.asm +++ b/art/difficulty_texts.asm @@ -2,7 +2,7 @@ dta $2B,$2A,$2B,$30,$24,$25,$48,$49 dta $36,$37,$46,$47,$50,$51,$31,$00 dta $3A,$3B,$3C,$3D,$42,$43,$38,$39 - dta $20,$21,$36,$37,$54,$00,$00,$00 + dta $20,$21,$36,$37,$58,$00,$00,$00 dta $00,$00,$00,$00,$26,$27,$30,$2A dta $2B,$2A,$2B,$30,$24,$25,$48,$49 dta $36,$37,$46,$47,$50,$51,$31,$00 diff --git a/art/title_screen.asm b/art/title_screen.asm index 72f9dc5..c6d5e09 100644 --- a/art/title_screen.asm +++ b/art/title_screen.asm @@ -10,12 +10,12 @@ dta $17,$31,$00,$00,$00,$00,$00,$00 dta $00,$00,$00,$00,$00,$3C,$3D,$42 dta $43,$30,$2C,$2D,$30,$3A,$3B,$20 - dta $21,$36,$37,$54,$00,$2C,$2D,$20 + dta $21,$36,$37,$58,$00,$2C,$2D,$20 dta $21,$38,$39,$28,$29,$31,$00,$22 dta $23,$50,$51,$31,$00,$00,$00,$00 dta $00,$00,$00,$00,$00,$00,$00,$26 dta $27,$30,$2C,$2D,$30,$46,$47,$20 - dta $21,$36,$37,$54,$00,$38,$39,$28 + dta $21,$36,$37,$58,$00,$38,$39,$28 dta $29,$36,$37,$3C,$3D,$26,$27,$50 dta $51,$31,$00,$00,$00,$00,$00,$00 dta $00,$00,$00,$00,$00,$00,$00,$00 diff --git a/lumber.asm b/lumber.asm index 6aec682..cef2c83 100644 --- a/lumber.asm +++ b/lumber.asm @@ -9,7 +9,7 @@ ;--------------------------------------------------- .macro build - dta d"0.40" ; number of this build (4 bytes) + dta d"0.41" ; number of this build (4 bytes) .endm .macro RMTSong @@ -191,7 +191,7 @@ c_horizonA = 12 ; thin horizon line A c_horizonB = 13 ; thin horizon line B c_grass = 14 ; green grass c_hat = 15 -c_buckle = 16 ; button and buckle .. and logo +c_buckle = 16 ; button and buckle c_pants = 17 ; blue pants c_greyRIP = 18 c_font1 = 19 ; title fonts colors @@ -202,6 +202,8 @@ c_logo1 = 23 ; rest of logo colors c_logo2 = 24 c_logo3 = 25 c_logo4 = 26 +c_logo5 = 27 +c_cloudst = 28 ; title screen clouds ;--------------------------------------------------- icl 'art/anim_exported.asm' ; Animations: @@ -281,8 +283,7 @@ titles_VBI jsr FlyClouds ; different clouds color sec - lda GameColors+c_clouds - sbc #2 ; one tone darker + lda GameColors+c_cloudst sta PCOLR2 sta PCOLR3 ; @@ -518,7 +519,7 @@ DLI3 mva #$9a HPOSP1 mva GameColors+c_logo1 COLPM0 :7 sta WSYNC - mva GameColors+c_buckle COLPF2 + mva GameColors+c_logo5 COLPF2 mwa #TitlesDLI1.DLI4 VDSLST pla rti @@ -548,7 +549,7 @@ DLI5 pha sta WSYNC mva GameColors+c_logo4 COLPF2 - mva GameColors+c_buckle COLPM1 + mva GameColors+c_logo5 COLPM1 mva #$70 HPOSP1 mva #$03 SIZEP1 mwa #TitlesDLI1.DLI6 VDSLST @@ -559,7 +560,7 @@ DLI6 :3 sta WSYNC mva GameColors+c_logo2 COLPF1 :2 sta WSYNC - mva GameColors+c_buckle COLPF2 + mva GameColors+c_logo5 COLPF2 :2 sta WSYNC mva GameColors+c_logo1 COLPF2 mwa #TitlesDLI1.DLI7 VDSLST @@ -2428,6 +2429,9 @@ PAL_colors .by $12 .by $14 .by $ec + .by $e8 + ; clouds on title screen + .by $7e NTSC_colors ; black .by $00 @@ -2477,6 +2481,9 @@ NTSC_colors .by $22 .by $24 .by $fc + .by $f8 + ; clouds on title screen + .by $8e ;-------------------------------------------------- initial_branches_list diff --git a/lumber.xex b/lumber.xex index 04380bb..4bbd168 100644 Binary files a/lumber.xex and b/lumber.xex differ